V- SOLVE Competition: 1. Nature and Design
Objectives:
●
To provide a platform for Chhote Scientists participants to develop and apply
their scientific knowledge and skills learned during Chhote Scientists in
scientific inquiry and problem-solving. This will be achieved by challenging
them to design and build models that address real-world problems.
●
To encourage participants to think creatively, generate and organize ideas, and
think critically as they visualize, design and test solutions to complex
problems.
●
To promote teamwork and collaboration. Participants will work together to
develop and test their solutions.
●
To provide participants with a fun and engaging learning experience that
inspires them to explore the world around them, think critically about
problems, and develop creative solutions to those problems.
●
To recognize and celebrate the achievements of young problem solvers and
encourage their continued involvement in the Chhote Scientists program
organized collaboratively by EARC, Jnana Prabodhini and KPIT.
Design of competition:
Participants are expected to solve
three problems at three levels, with three parallel sets of problems (Set A, B,
C) prepared for each level.
The V-Solve competition involves a sequence of
task questions designed to challenge participants' cognitive abilities that are
necessary for design thinking.
Level 1 task: Alternative Use of Objects
Objective of level 1:
The design of level one
of the V-Solve competition was focused on testing and channelizing creativity
among participants at the initiation of the problem-solving competition. The
level one task of V solve competition is designed to test and channel
creativity using the Alternative use of objects test based on the Gilford
model. The task aims to promote the importance of creativity and brainstorming
in problem-solving. V solve is a competition that focuses on problem-solving
and design thinking.
The design of the level
one task in the V solve competition is centred around testing and channelling
creativity and divergent thinking among participants at the initiation of the V
solve competition. The task aims to promote the importance of creativity and
brainstorming in problem-solving.
The task requires participants to engage in
brainstorming based on the Alternative Use of Objects test, which is based on
Guilford's Structure of Intellect (SOI) model. This test challenges
participants to think of unconventional uses for everyday objects, encouraging
them to think outside the box. Creativity and brainstorming are essential
skills in problem-solving and design thinking, which are the core competencies
of the V-solve competition.
Participants are required to come up with
alternative uses for everyday objects, such as glass, paper, and an umbrella,
beyond their typical functions, like drinking, writing, and protection from the
rain.
Sample Question at level 1: Umbrella – one of our childhood
favourites. Normally we use it for protecting ourselves from rain. Can we
think of other uses for umbrellas? e.g., Using it as a support while
walking Enlist as many uses as
possible of an umbrella By incorporating this task as the first level of the
competition, the organizers aim to help participants learn how to use and
apply brainstorming, creative thinking, and divergent thinking skills
required to solve a problem. |
Evaluation of level 1:
The
Alternative Uses of Objects Test is a common measure of divergent thinking,
which is a key component of creativity. The scoring system typically evaluates
responses based on four key dimensions: fluency (the total number of
responses), originality (the degree of novelty or uniqueness of responses),
flexibility (the diversity of categories or domains of responses), and
elaboration (the level of detail, specificity, and richness in responses).
Scoring: In the V-solve competition, the level 1 task is evaluated based on the number of total uses enlisted (2 marks), variety of uses (2 marks), and unique uses (1 mark) (Total 5 marks) stated by participants within a given time.
Level 2 Task: Apply scientific knowledge during Chhote
scientists
Objective of level 2:
At
level two of V-solve, the objective is to challenge participants to apply their
scientific knowledge and convergent thinking skills to solve a problem. The
task given is to find the area and centre of gravity of a given object.
This
requires participants to apply scientific concepts as the centre of gravity; an
area which they have learned during their Chhote scientists’ program. To find
the area of a given irregular object they need to apply and design tools like
graph paper to find the area. To find the CG of a given object they have to use
logic and apply conceptual knowledge they have learned. To do they need to
converge many concepts to arrive at a solution.
Finding
the area of an object involves mathematical calculation while determining the
centre of gravity requires a thorough understanding of concepts learned in
physics.
By
incorporating this task at the second level of the competition, the organizers
aim to help participants to learn how to use and apply conceptual
understanding, logic and converging creative thought (convergent thinking), and
creativity at the second phase in the competition. The questions at level two
are more structured where participants apply previously acquired knowledge to
new situations.
Sample Question at level 2: Question:
Refer
to the given map and answer the following questions. ● Find out the area of this map and note
it down. ● Find the centre of gravity of this map
and mark it. ● Find out the scale of the map i.e., find
out the physical distance in km equivalent to 1 cm on the given map. (You may
refer to the larger map posted on the wall) Answer
sheet: The given map is of___ How to calculate the area of the map? The area of the given
map is____ Show the centre of
gravity of the map to the evaluator |
Evaluation of level 2:
The activity-based task of finding the
area of a map and the centre of gravity of a cut-out was a practical and
engaging way to apply mathematical and physics principles. The criteria for
evaluating this task included the selection and use of appropriate methods,
such as finding the area of an irregular object using graph paper, as well as
the accuracy and precision of area calculation. Finding the CG of the object
requires active problem-solving and testing solutions, along with the
application of concepts learned in CS.
As V-Solve is a competition, an additional
bonus point question was provided at the second level. Task was to find out the
scale of the map i.e., to find out the physical distance in Km equivalent to 1cm
on the given map. Mapes were displaced
at venue as Sources for information.
Scoring: In
the V-solve competition, the level 2 task is evaluated based on Finding area of map ( 6marks), accuracy of CG
( 4 marks), Scale ( 5marks), Total (15 marks)
Level 3 Task: Problem based model making
Objective of level 3:
The objective of the model-making questions in the V-Solve competition's third level is to help participants:
1. Understand
the problem and formulate questions by defining constraints in a given
situation.
2. Frame
and explore questions to generate ideas for a potential solution.
3. Use
their imagination to create drawings of probable solutions.
4. Build
a prototype of the model using available resources.
5. Test
the model as a potential solution for the problem in a given situation.
application of multiple concepts, such as ratio, proportion, and unit
conversion, was essential.
Learning Process during level 3
Problem
space: In the
problem space phase, students are given a challenge or problem to solve, such
as creating a functional object out of recycled materials or designing a
solution to a real-world problem. They must first understand the problem and
its constraints, and then use their creativity and critical thinking skills to
brainstorm possible solutions.
During this phase, students learn to
identify the underlying problem and analyse its components. They also learn to
ask questions and gather information about the problem to develop a deeper
understanding of it. This helps them to generate a range of possible solutions
and select the most appropriate one to pursue.
Learning
steps during Problem space:
· Comprehend the situation
· Formulate and frame the question
· Ideate, Imagine and create sketches
· Narrow down ideas to a tangible
solution
· Draw drawings for the design of a
probable solution
The thought process during problem
space helps participants to gain a deeper understanding of the problem at hand
and the various factors that need to be considered to arrive at an effective
solution.
Solution
space: In the
solution space phase, students begin to design and build their solutions. This
involves developing a prototype, testing it, and iterating on it until a final
solution is achieved. Through this process, students learn to apply hands-on
skills, think systematically and use their creativity and problem-solving
skills to develop effective solutions. During this phase, students learn to
apply design thinking principles such as prototyping, and iteration. They also
learn to collaborate effectively with their peers.
Learning
steps during Solution space:
· Selection of material required model
making
· Testing of material
· Work collaboratively to build a
physical model
· Iterate and refine the model by
testing in functionality and workability
Apart from model-making skills at
level 3 problem students get a chance to test skills such as perseverance,
adaptability, and resilience. They learn that failure is a natural part of the
learning process and that it is important to keep trying and iterating until they
achieve their desired outcome.
Sample Question at level 3: Sample question for Set A Science subject was taught through a workshop to the 8th and 9th-grade children of a school. Selected children participated in it with great enthusiasm. In today's session, there was a session to create models using different materials like wood, paper, ropes, cardboard etc. The session went very well, the teachers also appreciated the models done by the children. All this was done, but while doing this, a lot of waste was created on the floor and the table in the classroom. Waste includes small pieces of paper, wood, threads, and even dust, etc. Of course, there was a rule that the place must be cleaned when the work is done. So now they took a dustpan (supali) to fill the garbage. The broom was not seen anywhere around. They did a bit of searching but could not find anything. So now no broom, no other electronic device is available but cleaning is a must. While
thinking about what to do, a group of children from the other class came
there after finishing their Chhote scientist's session and were still wondering
why the previous children didn't come out yet. After some discussion, some of
them find out the exact problem of the children present for the workshop.
After looking at some of the things nearby in the room along with the dustpan
(Supali), the children came up with a modified version of the dustpan
(Supali) which cleans the garbage without using a broom and without touching
the garbage by hand. What would they have done? Find
out the solution for the same problem using available material. |
Evaluation of level 3:
What solution could the children have come up with to clean
the waste without a broom, using only the available materials in the classroom?
V Solve is a problem-solving
competition that involves model-making. The competition judges’ teams on their
ability to develop a functional and effective solution to the given problem.
Level 3 of the competition primarily focuses on the process of model-making
rather than just evaluating the final product. To ensure a fair evaluation, the
competition has several evaluation criteria that the judges use to assess the
teams.
One of the most important criteria
for evaluation is the team's ability to analyse the problem. This involves
comprehending the situation to define the problem and identifying constraints
to find solutions. The judges assess whether the team has a thorough
understanding of the problem and whether they have identified all relevant
constraints.
Another important criterion for
evaluation is idea generation. This involves brainstorming for ideas and
selecting a practically feasible idea. The judges assess whether the team has
generated multiple ideas and chosen the most appropriate one for the problem.
After selecting an idea, the team
needs to draw the design of the probable solution. The judges assess whether
the team has accurately represented the model they are going to make.
The selection of appropriate
materials for the model is also an important criterion for evaluation. The team
needs to select from alternatively available material useful for the model. The
judges assess whether the team has made appropriate choices in selecting
materials for the model.
The work-ability of the model regarding
the problem is the final criterion for evaluation. The judges assess whether
the team has developed a practical, feasible solution to the problem and
whether they have utilized the available resources effectively. The team should
conduct trials in making the model to ensure that it is effective.
Work distribution and coordination
is also evaluated during the competition. The judges assess whether the team
has allocated tasks among members based on individual strengths and whether
they have coordinated effectively to complete the project. Teamwork is
essential in the competition, and the judges evaluate the team's ability to
work collaboratively and cohesively.
Scoring: In
the V-solve competition, the level 3 task
is evaluated based on Work
distribution (3 marks), Coordination (2 marks) ,
Defining problem and constraints (5 marks) , Brain storming for alternative solutions
(5 marks), diagram and drawing of possible
idea to be developed into model (5 marks), Trials and selection of material and
identification of challenges in model development (5 marks), Effectiveness of final solution
developed (5 marks), Total (30 marks)
were allocated for level 3.
To summarise, the V Solve level 3 model-making
competition has several evaluation criteria that the judges use to assess the
teams. These criteria include work distribution and coordination, comprehension
of the situation to define the problem and identify constraints, brainstorming
for ideas, selecting a tangible idea, drawing the model accurately, selecting
appropriate materials, conducting trials in making the model, and the
effectiveness of the model as a solution to the given problem. The judges
assess whether the team has developed a practical, feasible solution to the
problem and whether they have utilized the available resources effectively. The
competition emphasizes the process of model-making rather than just evaluating
the final product. The team's ability to work collaboratively and cohesively is
also evaluated during the competition. These evaluation criteria ensure a fair
evaluation of the teams and provide valuable feedback to the participants.
To conclude: V- SOLVE Competition: 1. Nature and Design
V-Solve competition is an annual
event organized collaboratively by Jnana Prabodhini and KPIT to provide a
platform for Chhote Scientists participants to develop and apply their
scientific knowledge and skills learned during the program in scientific inquiry
and problem-solving. The competition involves a sequence of task questions
designed to challenge participants' cognitive abilities necessary for design
thinking. The objectives of the competition are to encourage participants to
think creatively, generate and organize ideas, think critically as they
visualize, design and test solutions to complex problems, promote teamwork and
collaboration, and provide participants with a fun and engaging learning
experience that inspires them to explore the world around them, think
critically about problems, and develop creative solutions to those problems.
The competition has three levels, with three parallel sets of problems (Set
A,B,C) prepared for each level. At level one, participants are challenged to
come up with alternative uses for objects. At level two, participants apply
their scientific knowledge and convergent thinking skills to find the area and
centre of gravity of a given object. At level three, participants are expected
to understand the problem and formulate questions by defining constraints in a
given situation, frame and explore questions to generate ideas for a potential
solution, use their imagination to create drawings of probable solutions, build
a prototype of the model using available resources, and test the model as a
potential solution for the problem in a given situation. The application of
multiple concepts, such as ratio, proportion, and unit conversion, is essential
in level three.
Scoring: In
the V-solve competition, final scoring was compilation of scores from three
levels along with remarks from evaluators with reference to effectiveness of
solution developed at the end. Total 50
marks scoring was from sum of Level 1 ( 5
marks), level 2 ( 15 marks) and Level 3 ( 30 marks).
V-Solve competition:
V-Solve competition is an excellent
opportunity for Chhote Scientists participants to apply their scientific
knowledge and skills to real-world problems. The competition provides a fun and
engaging learning experience that inspires participants to explore the world
around them, think critically about problems, and develop creative solutions.
Through the competition, participants are encouraged to work together as a
team, which promotes collaboration and develops essential teamwork skills.
Additionally, the competition recognizes and celebrates the achievements of young
problem solvers and encourages their continued involvement in the Chhote
Scientists program.
Overall, the V-Solve competition is
an excellent platform for participants to develop their problem-solving skills
and apply their scientific knowledge to make a positive impact on the world.
Through V-SOLVE, young problem solvers are recognized and celebrated, inspiring
them to explore the world around them, think critically about problems, and
develop creative solutions. Ultimately, V-SOLVE encourages young people to
continue their involvement in the Chhote Scientists program, organized
collaboratively by EARC, Jnana Prabodhini and KPIT.
Prashant
Divekar and team Chhote Scientist
EARC,
Jnana Prabodhini, Pune
To be continued….
2. V- SOLVE Competition: What participants
learned during competition
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